As this happens, time moves even slower while Max moves even faster. Now, as he kills his enemies, his bullet time meter not only regenerates, but it turns from white to yellow. Unlike the first game, Max does not slow to a crawl during bullet time. Recovery from shootdodging is a little slower than before, but the main reason it's less essential than it used to be is because now Max is so much more effective on his feet during bullet time. In fact, Max can now optionally stay prone, after landing from a shootdodge, for as long as he continues to fire his selected weapon (till its clip runs out of ammo, anyway). Bullet time is different now and, for better or worse, the shootdodge has been de-emphasized as the technique of choice. Bullet time slowed Max down-same as the bad guys-but he'd retain the ability to aim in real time, thus allowing him to draw a bead on multiple enemies while in midjump. Max would launch himself forward, sideways, or backward while blazing away at his enemies. In the first game, Max's bullet time ability was used primarily while executing shootdodges. There's no confusion when the bullets start flying: Max can point and shoot, and, were it not for his unique ability to slow down time, he'd be a pretty boring character to play. Mona Sax is Max Payne's love interest, and the two seem destined for each other. ![]() Play through the game a second time (perhaps on the higher difficulty setting that's unlocked after you finish it the first time) and you'll likely get a much clearer sense of what's happening. ![]() The plot itself features a number of twists but is rather convoluted the first go-round. Even the game's special edition DVD-style packaging is slick, and all of the game's between-level loading screens and graphic novel sequences are impressive-looking and often very cool. Max Payne 2 certainly isn't lacking in its presentation. These graphic novel sequences are unmistakably similar to those of the first game, though they are, in some cases, even more artistic this time around. It uses some very slick, graphic novel-style storyboards-complete with melodramatic dialogue straight out of a pulp detective novel-and good voice-over to go with it. The storyline unfolds in much the same fashion as the original. Still, this is a surprisingly complex narrative for a game, irrespective of the genre. Fans will undoubtedly be pleased by some of the nudging and winking, though someone starting off with Max Payne 2 would probably feel rather left out, despite the presence of an optional cutscene that summarizes what happened leading up to Max Payne 2. ![]() There are tons of references and parallels to the original story. Max, now a detective and wearier than ever of the world, once again has his hands full as he finds himself hopelessly attached to the lovely Mona Sax, a murder suspect and part of a bigger plot that ties in to Max's own dark past. ![]() Max Payne 2 is a direct sequel to the original and picks up after the events of that game. Now Playing: Max Payne 2: The Fall of Max Payne Video Review Max Payne 2 doesn't last long, but the outstanding story and gameplay it provides are still well worthwhile.īy clicking 'enter', you agree to GameSpot's On its own merits, it's a stunning shooter that's got a bit too much plot and is over too soon, though it's still incredibly intense and, by all means, worth experiencing. As long as you go into it without expecting a dramatically different-or longer-gameplay experience than the original, Max Payne 2 won't disappoint. This new Max Payne, billed as "a film noir love story," was certainly worth the wait too, though this time, the wait was brief. The sequel, on the other hand, was announced just months ago and hit store shelves on exactly the day it was supposed to. The original was victim to multiple development delays and spent years in the making, but, despite being a relatively brief experience, it was a thrilling, stylish, violent action game that was ultimately worth the wait. Actually, the main difference between Max Payne 2 and its predecessor involves more of the circumstances under which the games arrived than anything existing in the games themselves. "Short but sweet" is a good way to describe 2001's Max Payne, as well as its newly released sequel.
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